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Devlog
Submission to Micro Jam 040: Magic² ($140+ Prizes!)
Natsuki & Asashi (development name)
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Devlog
Post-jam #16
July 04, 2025
by
CrankyCranton
Konnichiwa! The last two days, we've mostly been focusing on the narrative & music. And today's devlog is!... Character development Second cutscene prototyping More music selection from Pixabay Sayona...
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Post-jam #15
July 01, 2025
by
CrankyCranton
Bonjour! Late devlog coming up! Started development on new enemy movement system Selecting music tracks from Pixabay Au revoir! (◕ヮ◕)/...
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Post-jam #14
June 26, 2025
by
CrankyCranton
Hallo! Here's the today's devlog! (✿◠‿◠) We made 2 redesigned prototypes for the main character (Natsuki). One is a kimono, and the other is a cloak. We're considering using the cloak for the...
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Post-jam #13
June 24, 2025
by
CrankyCranton
Ciao! Back from the soccer tournament! (only got second place out of 8 teams Q_Q ) And here's our progress! Thought of movement scheme for enemies involving animated Voronoi noise textures to create h...
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Post-jam Day #12
June 20, 2025
by
CrankyCranton
Aloha! (man, we've gotta finish this game before I run out of languages to say this in!) We basically worked on the same things as yesterday: Further testing nighttime palettes More code One of us (na...
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Post-jam Day #11
June 19, 2025
by
CrankyCranton
Hej! It's now time for the every-other-daily update! :D Learned some basic color theory to help decide on the new daytime and nighttime palettes Some coding done School has started up again! ༼;´༎...
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Post-jam Day #10
June 17, 2025
by
CrankyCranton
¡Hola! Here's what we've done in the past 2 days! Bug fixes Bit of design A few character sprites We've done so much, right!? ᕕ( ᐛ )ᕗ ・ ・ ・ Right...? ᕕ( °∇°;)ᕗ Oh well, we'll get...
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Post jam Day #9
June 14, 2025
by
COMRADECHOnKy
Hey guys, we haven't anything notable today. All of us was busy with life and other stuff. But don't worry, we're gonna continue working from tomorrow...
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Post-jam Day #8
June 12, 2025
by
CrankyCranton
Hello! We got quite a bit done yesterday. Juiced combat significantly Switched aiming to mouse Fixed combat encounter enemy spawning bug Identified multiple other bugs Thank you, and have a good day!...
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Post-jam Day #7
June 11, 2025
by
CrankyCranton
A brief update: Prototyping the second combat encounter Font selection Bugs fixed Bugs found Discovered that the description for a certain ability wasn't nearly clear enough Shader code Screen shake S...
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Post-jam Day #6
June 10, 2025
by
CrankyCranton
We weren't very active today, still warming up after a Sunday rest. Here's what we did: Reorganized the TODO Made a wand charging blast system Thanks for reading!...
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Post-jam day #5
June 08, 2025
by
CrankyCranton
This is CrankyCranton again, here's the devlog a bit behind schedule. From now on, the devlogs will probably be posted the morning after, because that's when I remember to write them. It was about the...
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Release Date Extended
June 08, 2025
by
CrankyCranton
Attention! We have decided to extend the game's development time indefinitely. We are shooting for 1-2 more weeks. We apologize for this inconvenience, and hope that this extra time will allow us to b...
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Post-jam Day #4 (written on day #5)
June 07, 2025
by
CrankyCranton
CrankyCranton here. Sorry, I was responsible for writing yesterday's devlog, but I fell asleep at the wheel! So, I'm writing yesterday's devlog today. We got a fair amount done yesterday; Little bit o...
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Post-jam day #3
June 05, 2025
by
COMRADECHOnKy
Hey guys. Quick update on the game: Bug fixes Art Yeah, we didn't do much today. But we're slowly getting there...
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Post-jam day #2
June 04, 2025
by
COMRADECHOnKy
#devlog
Hey guys, update for day for post jam day #2: Some new sprites. The health sprite is gonna be used as a diablo style healthbar. Made and updated hud and menus. Two new abilities implemented in the gam...
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Post-jam Day #1
June 03, 2025
by
CrankyCranton
1
Hey y'all! Thought I'd give a quick update on what the team's done today! :D Further developed the corruption system design. (the corruption system ? :O) HUD design. Fix bugs in abilities & upgrades...
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