Tiefhelm
You are a new recruit of the Tiefhelm deep-sea excavation team. Your daring crew has decided to adventure into the ocean's void - the Twilight zone. There lie countless troves - coral, gold, pearls... and sharks. Can you gather the hoard and make it back to the surface in one piece?
(heavy on GPU; download version highly recommended)
This was made for the Godot Wild Jam #69. Here is the theme and the wild cards I used:
Credits:
Michel Baradari (https://opengameart.org/content/water-splashes)
Kickdrum (https://samplefocus.com/users/kickdrum/samples)
Brian MacIntosh (https://opengameart.org/users/bmaczero)
rubberduck (https://opengameart.org/users/rubberduck)
Quaternius (quaternius.com)
Kenney (kenney.nl)
soundsnap.com
Special thanks to Shakespeare Yang.
Status | Released |
Platforms | HTML5, Windows, Linux |
Authors | CrankyCranton, Shakespeare_Yang |
Genre | Adventure, Action |
Made with | Inkscape, Blender, Godot |
Tags | 3D, Exploration, Low-poly, Procedural Generation, underwater |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
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