Post-jam #17


好久不见! It's been a while!

  • Tried making noise-based enemy movement with Godot's built-in noise textures. Resulted in stuttering movement. Will either have to refine the noise processing, or make custom cellular noise to gain direct access to the points. Will try out custom cellular noise tomorrow.

Another movement idea we're considering is moving the enemy sideways when other enemies are between the player and itself.


再见!  (OK, I'll admit it: I just copy-pasted this from Google Translate.  (;一_一) )

Get Natsuki & Asashi (development name)

Leave a comment

Log in with itch.io to leave a comment.