Post-jam #17
Natsuki & Asashi (development name) » Devlog
好久不见! It's been a while!
- Tried making noise-based enemy movement with Godot's built-in noise textures. Resulted in stuttering movement. Will either have to refine the noise processing, or make custom cellular noise to gain direct access to the points. Will try out custom cellular noise tomorrow.
Another movement idea we're considering is moving the enemy sideways when other enemies are between the player and itself.
再见! (OK, I'll admit it: I just copy-pasted this from Google Translate. (;一_一) )
Get Natsuki & Asashi (development name)
Natsuki & Asashi (development name)
Desperate to bring back a loved one, a peasant delves into the dark arts. What will be the result of her efforts?
Status | In development |
Authors | CrankyCranton, NuArthur, COMRADECHOnKy |
Genre | Adventure, Platformer |
Tags | Action-Adventure, Pixel Art |
Languages | English |
More posts
- Post-jam #1611 days ago
- Post-jam #1514 days ago
- Post-jam #1419 days ago
- Post-jam #1321 days ago
- Post-jam Day #1225 days ago
- Post-jam Day #1126 days ago
- Post-jam Day #1028 days ago
- Post jam Day #931 days ago
- Post-jam Day #832 days ago
Leave a comment
Log in with itch.io to leave a comment.